During Checkpoint XP On Campus last week, we previewed a major event that could change the face of College Esports. The Esports Combine aims to get high school students from across the country in front of college scouts. It’s not wholly unlike not unlike what the NFL/NBA does for college kids going pro. One of the biggest questions looming over esports right now is how do we replace talent. As it stands, the first wave of American esports stars is entering their late 20’s and early 30’s. Esports organizations and college teams need systems in place to replenish their ranks. The GYO Esports Combine is looking to become a major part of that process.
GYO, a gaming data aggregation firm, is spearheading the Combine. Together with Super League Gaming, they are trying to put together an event that both coaches and players can get value from. Shawn Smith, Chief Product Officer for GYO, joined us on CPOC to talk more in-depth about the combine. But, we were most curious about how GYO was going to help coaches get data on the best players.
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